Sci Fi Book Metaverse the Uploaded Four Quarters War to Save the Servers
Editor's Note: This article originally appeared on Dec 1st, 2016 and has been republished in relation to the recent Fix Player One flick trailer debut.
It's no blow that many people who appreciate VR and AR are likewise fans of scifi books, movies, and TV shows. Technology has imitated art and the other way around, with science fiction writers coining terms like "virtual reality" and "the metaverse," and tech companies using science fiction writers as in-firm futurists and advisers.
If y'all're looking to immerse yourself in books with significant AR and VR presence, this is the reading listing for y'all. Nosotros've also compiled this list on Goodreads, where you can add together more titles and upvote your favorites. Each title below links to that book's Goodreads folio and contains a brief, non-spoiler clarification adapted from information technology.
Hither we go, in alphabetical order:
1. Accelerando, past Charles Stross
Information technology is the era of the posthuman. Artificial intelligences have surpassed the limits of homo intellect. Biotechnological beings take rendered people all but extinct. Molecular nanotechnology runs rampant, replicating and reprogramming at will. Struggling to survive and thrive in this accelerated world are three generations of the Macx clan.
2. AlterWorld, by D. Rus
A new pandemic – the perma effect – has taken over Globe of the well-nigh future. Whenever you play your favorite online game, beware: your mind might merge with the virtual world and dump its comatose host.
3. Improve than Life, past Grant Naylor (Blood-red Dwarf #two)
Lister–who passed out drunk in London and awakened in a locker on a moon of Saturn–at present finds himself trapped in a computer game that transports players to the perfect world of their imaginations–a game people are literally dying to play.
4. Brasyl, by Ian McDonald
Be seduced, amazed, and shocked past one of the globe'southward greatest and strangest nations. By, nowadays, and time to come Brazil, with all its color, passion, and shifting realities, come together in a novel that is office SF, function history, and office mystery.
5. Metropolis of Golden Shadow, by Tad Williams (Otherland #i)
Renie Sulaweyo, a instructor in the South Africa of tomorrow, realizes something is incorrect on the network. Kids, including her brother Stephen, accept logged into the internet, and cannot escape. Clues point to a mysterious golden metropolis called Otherland, but investigators all terminate upward dead.
6. Daemon, by Daniel Suarez
A high-tech thriller for the wireless historic period that explores the unthinkable consequences of a computer programme running without man control—a daemon—designed to dismantle society and bring about a new world club.
7. Disclosure, by Michael Crichton
Thomas Sanders' world collapses in merely 24 hours – he is passed over for promotion, his new woman boss comes on to him during a drink after work, so, the next morning, he learns that she has accused him of sexually harassing her. She demands his transfer, thereby threatening to cutting him off from the millions he would have made when his loftier-tech company was floated on the stock market place.
8. Donnerjack, by Roger Zelazny and Jane Lindskold
In our world, chosen the Verite, he is a Scottish laird, an engineer, and a chief of virtual reality design. In the computer-generated universe of Virtu, created by the crash of the World Net, he is a living fable.
9. Ender's Game, by Orson Scott Card
The result of genetic experimentation, half-dozen year-old Ender may exist the military genius World badly needs in a war confronting an conflicting enemy seeking to destroy all human life. The simply way to discover out is to throw Ender into ever harsher preparation, to chip abroad and find the diamond inside, or destroy him utterly.
10. Erebos, past Ursula Poznanski
Nick joins Erebos, an intelligent computer game with a agonizing agenda, and quickly becomes addicted. When it sends Nick on a mortiferous assignment, he refuses and is banished from the game. At present unable to play, Nick turns to a friend for assist in finding out who controls the game. The two set off on a dangerous mission in which the border between reality and the virtual world begins to blur.
11. Everywhere Just No Identify, past Mark Foster (Messages from the Unseen World #1)
Information technology is the year 2042. Prisons all over the European union are bursting at the seams. Hans Schleiman, a criminal psychologist, has developed a new organization for rehabilitating prisoners. He proposes that they be housed in virtual reality units where they spend the entirety of their sentence.
12. Feersum Endjin, by Iain 1000. Banks
In a world where 1 can live multiple lives, Count Alandre Sessine Eight has survived seven times and is down to his final, leaving him 1 final shot at finding his killer. His but clues signal to a conspiracy that reaches far beyond his own murder, and survival lies in discovering other fugitives who know the truth about the ultimate weapon of chaos and salvation.
13. Ghosts of ARCADIA, by Ramsey Isler
The greatest video game system the world has ever seen has been hacked. ARCADIA was the offset platform to offering a consummate faux reality experience using direct brain scans to trick the gamer's senses and, more chiefly, to read their minds to know what they wanted to do next. Information technology was hailed as a breakthrough; the most innovative invention since the telly. It sold out in record time. Then the hackers started stealing.
xiv. Halting State, by Charles Stross
Sergeant Sue Smith of the Edinburgh constabulary is chosen in on a special instance involving a daring bank robbery located inside the virtual land of Avalon Four, and the robbery was supposed to be impossible.
15. Headcrash, by Bruce Bethke
When Jack Burroughs, a brilliant young computer programmer, is given his pink sideslip, he is offered the opportunity to use his skills for a little industrial espionage. Donning the guise of his online modify ego, Max Kool, Burroughs transforms himself into one of the hippest cybernetic surfers on the InfoBahn.
xvi. Heir Apparent, by Vivian Vande Velde
In the virtual reality game Heir Credible, there are fashion likewise many ways to become killed–and Giannine seems to exist finding them all. But she has to figure out how to survive, because dying in the game means dying for real.
17. Human Plus, by David Simpson (Post-Human #four)
Apparently and so full of spoilers that we can't post whatsoever description. Mysterious…
18. Infoquake, by David Edelman (Jump 225 #1)
Natch is a primary of bio/logics, the programming of the homo torso. He's clawed and scraped his style to the peak of the bio/logics market place using little more than his wits. At present his sudden notoriety has brought him to the attention of Margaret Surina, the possessor of a mysterious new technology chosen MultiReal. Only by enlisting Natch'southward devious mind can Margaret go along MultiReal out of the easily of High Executive Len Borda and his ruthless armies.
19. Killobyte, past Piers Anthony
Two protagonists find Killobyte, an heady new fantasy adventure game that promises to exist the nearly realistic feel they tin can imagine. But Killobyte is more existent than even its creators can take dreamed.
20. Neuromancer, past William Gibson (Sprawl #1)
Instance had been the sharpest data-thief in the business, until vengeful former employers crippled his nervous arrangement. Simply now a new and very mysterious employer recruits him for a last-chance run.
21. Permutation Metropolis, by Greg Egan (Subjective Cosmology #2)
In the not-too-afar hereafter, applied science has given nascence to a course of immortality. The man mind can exist scanned and uploaded into a virtual reality program to become a perfect electronic "Copy," enlightened of itself. A new Copy finds himself forced to cooperate in scientific experiments with the flesh-and-blood man he was copied from.
22. Rainbows Stop, by Verner Vinge
Living with his son's family, Robert Gu has no option but to acquire how to cope with a new information age in which the virtual and the existent are a seamless continuum, layers of reality built on digital views seen by a single person or millions, depending on your choice. Merely the consensus reality of the digital earth is available merely if, like his thirteen-year-old granddaughter Miri, you lot know how to article of clothing your wireless access—through nodes designed into smart clothes—and to see the digital context—through smart contact lenses.
23. Ready Player One, by Ernest Cline
The only time teenage Wade Watts really feels alive is when he'southward jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world'south digital confines, puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them.
24. Reamde, by Neal Stephenson
Richard uses a fantasy virtual reality game equally the perfect opportunity to launder his crumbling hundred dollar bills and brainstorm his ain loftier-tech start up—a venture that has morphed into a Fortune 500 estimator gaming group, Corporation 9592, with its own super successful online office-playing game, T'Pelting. Simply the line between fantasy and reality becomes dangerously blurred when a immature gold farmer accidently triggers a virtual state of war for dominance—and Richard is defenseless at the centre.
25. Rim, past Alexander Besher
Follows the story of former psychic detective Frank Gobi and his son Trevor as they solve the mystery of a VR crash that leaves millions of people in a trancelike land.
26. Schismatrix, by Bruce Sterling
The Mechanists are ancient aristocrats, their lives prosthetically extended with advanced technology. The Shapers are genetically contradistinct revolutionaries, their skills the result of psychotechnic training and artificial workout. Both factions are fighting to control the Schismatrix of humankind.
27. Simulacron-3, past Daniel F. Galouye
Douglas Hall´s employer, Horace Siskin, the President of Reaction Inc., has created a synthetic world equally a demonstration; a virtual l937 New Orleans in which Hall and his superiors Fuller and Lynch, live much of their lives. Just when Fuller is murdered and Lynch disappears, governmental scrutiny and investigation threaten to destroy Reaction.
28. Snow Crash, by Neal Stephenson
Plunging headlong into the enigma of a new computer virus that'due south hitting down hackers in both the real world and the metaverse, Hiro Protagonist races forth the neon-lit streets on a search-and-destroy mission for the shadowy virtual villain threatening to bring about infocalypse.
29. Solarversia, by Toby Downton
Solarversia is the story of an epic year-long game played by 100 million people within a virtual world modelled on the real world Solar Arrangement. Given three lives, three vehicles, and told to primary The Science of Solarversia to stand a chance of winning, players compete for the 10m m prize, and the chance to help design the next game, starting in 2024.
30. Surface Detail, by Iain Thou. Banks (Culture #nine)
A fell, far-reaching state of war is already raging within the digital realms that shop the souls of the expressionless & it's almost to erupt into reality. Information technology started in the realm of the Real & that is where information technology will stop. It will touch countless lives & affect entire civilizations, merely at the heart of it all is a young adult female whose demand for revenge masks some other motive birthday.
31. Tea from an Empty Cup, by Pat Cadigan
A fellow plant with his throat slashed while locked lonely in a virtual reality parlor. The secret of this enigmatic death lies in an apocalyptic cyberspace shadow-globe where naught is certain, and even one's own identity can change in an instant.
32. The Atopia Chronicles, past Mathew Mather
Dr. Patricia Killiam is rushing to help save the globe from itself by giving everyone everything they've e'er wanted. The questions is, is she unwittingly saving the world only to cast it towards an even worse fate as humanity hurtles across the brink of forever.
33. The Diamond Age, by Neal Stephenson
A science fiction coming-of-historic period story, focused on a young girl named Nell, and prepare in a futurity world in which nanotechnology affects all aspects of life.
34. The Dueling Machine, by Ben Bova
Dueling as a ways of settling disputes has been revived by the invention of the dueling auto, which allows two adversaries to have at each other in the imaginary world of their choosing, with no danger to either other than humiliation and the loss of the point in dispute—until the Kerak Worlds institute a fashion to kill with the machine.
35. The Eye of Minds, by James Dasher (The Mortality Doctrine #one)
Recent reports claim that one gamer is going beyond what any gamer has done before: he's holding players hostage within the VirtNet. The effects are horrific—the hostages have all been declared brain-expressionless. Still the gamer's motives are a mystery.
36. The Futurological Congress, by Stanislaw Lem
Bringing his twin gifts of scientific speculation and scathing satire to touch on that hapless planet, Earth, Lem sends his unlucky cosmonaut, Ijon Tichy, to the Eighth Futurological Congress. Defenseless up in local revolution, Tichy is shot and so critically wounded that he is flashfrozen to look a hereafter cure.
37. The Hacker and the Ants, past Rudy Rucker
Calculator developer Jerzy Rugby spends his days blissfully hacking abroad in cyberspace — aiding the GoMotion Corporation in its noble quest to create intelligent robots. Then an electronic ant gets into the mechanism … and then more ants …. then millions and millions of the nasty viral pests appear out of nowhere to wreak havoc throughout the Net.
38. The Judas Mandala, by Damien Broderick (The Faustus Hexagram #two)
Maggie Roche is an out-of-work poet and unmarried mother. Spied on by a cyborged rat, attacked, drugged into panic and rapture, seduced, drawn into conspiracy, she's flung 4 thousand years into her own future.
39. The Reality Issues, past D.J. MacHale (Pendragon #iv)
The inhabitants of Veelox have discovered a style to enter their own personal dream worlds, where they can be whomever they want, wherever they want. Their bodies lie in stasis while their minds escape to this dream realm.
40. The Terminal Connection, by Dan Needles
Welcome to post 9-11 where the lines are blurred between terrorists and superpowers, armed services and civilian, and virtual and reality. In a war of information, anybody is on the frontline. Moving betwixt reality and virtual worlds, the players in this high thriller, corporate espionage novel find danger and death in both worlds.
41. The Iii-Body Trouble, by Liu Cixin (Remembrance of Earth'due south Past #one)
Set up against the backdrop of China's Cultural Revolution, a cloak-and-dagger armed forces project sends signals into space to establish contact with aliens.
42. The Three Stigmata of Palmer Eldritch, past Philip K. Dick
In the overcrowded earth and cramped space colonies of the late 21st century, tedium tin be endured through the drug Can-D, which enables users to inhabit a shared illusory earth.
43. Tomorrow and Tomorrow, by Thomas Sweterlitsch
Grieving for his wife and unborn kid who perished in the blast, Dominic relives his lost life past immersing in the Annal—a fully interactive digital reconstruction of Pittsburgh, accessible to anyone who wants to visit the places they call up and the people they loved.
44. Trading Reality, by Michael Ridpath
Mark Fairfax is a immature, gifted London bond trader with a high-paying job, a stellar rails record and a beautiful girlfriend. His older brother, Richard, owns FairSystems, a small-scale company poised to exercise for the virtual reality world what Bill Gates did for personal computers. But one dark night Richard is brutally murdered in his workshop.
45. True Names, by Verner Vinge
Disaffected reckoner wizard "Mr. Slippery" (True Proper noun Roger Pollack) is an early on adopter of a new total-immersion virtual reality applied science chosen the Other Airplane. He and the other wizards form a cabal to proceed their true identities — their True Names — undercover to avoid prosecution by their "Great Adversary" — the authorities of the U.s..
46. Upload, by Marking McClelland
To escape the hacker crimes of his youth, Raymond Quan has worked out a brilliant only extremely risky scheme. He plans to upload his consciousness into a computer, merely make it await like information technology failed. It will announced to others that he died, while he secretly whisks his uploaded mind off to a remote figurer, to live out his life in a virtual world of his own creation, free from society and the far-reaching eye of the law.
47. Virtual Light, by William Gibson (Bridge #1)
Berry Rydell, an ex-cop, signs on with IntenSecure Armed Response in Los Angeles. He finds himself on a collision course that results in a desperate romance, and a journey into the ecstasy and dread that mirror each other at the heart of the postmodern experience.
48. Vurt, by Jeff Noon
Vurt is a plumage–a drug, a dimension, a dream state, a virtual reality. Information technology comes in many colors. The beautiful young Desdemona is trapped in Curious Xanthous, the ultimate Metavurt, a plumage few have ever seen and fewer notwithstanding accept dared ingest. Her brother Scribble volition risk everything to rescue his beloved sister.
49. We Tin can Remember It For Yous Wholesale, past Philip K. Dick
A clerk dreams virtually visiting Mars. Novellete-length, this story is the inspiration behind the popular Total Remember movies from 1990 and 2012.
50. Winter, by Rod Rees (Demi-Monde Saga #1)
The Demi-Monde is the about advanced figurer simulation ever devised. Created to set soldiers for the nightmarish reality of urban warfare, it is a virtual earth locked in eternal civil war. Its xxx million digital inhabitants are ruled by duplicates of some of history's cruelest tyrants.
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Source: https://uploadvr.com/list-50-scifi-books-featuring-ar-and-vr-tech/
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